Psykers – Perils of the Warp
Found this on another website form user EarthScorpion. Good idea.
“If you’re having too many Psychic phenomena, and they’re killing your psykers or crippling them, how about reworking the Psychic Phenomena table.Have the main table be the Psychic Phenomena table, and have the Perils of the Warp Table continue from 75+. It’d look like this;…69-71: Tech Scorn
72-74: Warp Madness
75-79: The Gibbering
80-83: Warp Burn
84-88: Psychic Concussion
…
166-174 : Daemonhost
175+ : Warp Rift
You’d roll on the table normally, using d100. However, if you rolled more than one 9, you wouldn’t roll twice. Instead, you’d add 20 to the roll, for each extra nine you rolled. Moreover, if the Perils of the Warp check ended in a nine (so 09, 19, 29… 99), you’d roll another 2d10 and add it to the sum, rolling again if that also ended in a nine.
This will make the really bad stuff less common, but still keep the weirdness and moderate risk that is an important part of 40k.”
Full Thread, here.